is-you/game.scm

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(import (scheme base)
(scheme inexact)
(hoot ffi)
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(hoot debug)
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(dom canvas)
(dom document)
(dom element)
(dom event)
(dom image)
(dom media)
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(dom window)
(console))
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(define game-width 640.0)
(define game-height 480.0)
(define canvas (get-element-by-id "canvas"))
(define context (get-context canvas "2d"))
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(define *element-x* (/ game-width 2.0))
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(define-record-type <gelement-type>
(make-gelement-type interact? image)
gelement-type?
(interact? gelement-interact?)
(image gelement-type-iamge))
(define-record-type <gelement>
(make-gelement type content)
gelement?
(type gelement-type)
(content gelement-content set-gelement-content!))
(define-record-type <parentheses>
(make-parentheses type pos content)
parentheses?
(type parentheses-type)
(pos parentheses-pos set-parentheses-pos!)
(content parentheses-content set-parentheses-content!))
(define-record-type <level>
(make-level grid left-parenthes right-parenthes)
level?
(grid level-grid set-level-grid!)
(left-parenthes level-left-parenthes set-left-parenthes!)
(right-parenthes level-right-parenthes set-right-parenthes!))
(define wall (make-gelement (make-gelement-type #f "wall") '()))
(define apple (make-gelement (make-gelement-type #t "apple") '(4 5)))
(define air (make-gelement (make-gelement-type #t "air") '()))
(define left-parenthes (make-parentheses 'left (cons 0 0) '(+ 1 2 3)))
(define right-parenthes (make-parentheses 'right (cons 1 1) '(+ 1 2 3)))
(define ppp (vector (vector apple apple apple apple wall)
(vector wall wall wall wall wall)
(vector apple wall wall wall wall)
(vector wall #nil wall wall wall)
(vector wall wall wall wall wall)))
(define *level* (make-level ppp left-parenthes right-parenthes))
(define (set-grid! x y val)
(vector-set! (vector-ref (level-grid *level*) y) x val))
(define (funcall fun args)
(cond ((equal? fun '+)
(apply + args))
((equal? fun 'string-append)
(apply string-append args))))
(define (eval-parenthes content)
(append '()
(funcall (car content)
(cdr content))))
(define (collide-gelement! x y parenthes)
(dprint "x" x)
(dprint "y" y)
(let ((e (vector-ref (vector-ref (level-grid *level*) y) x)))
(dprint "content" (parentheses-content parenthes))
(if (gelement-interact? (gelement-type e))
(begin
(dprint "Move!")
(set-grid! x y air)
(set-parentheses-pos! parenthes (cons x y))
(set-parentheses-content! parenthes (append (parentheses-content parenthes) (gelement-content e)))
(dprint "after-content" (parentheses-content parenthes))
(dprint "grid" (level-grid *level*)))
(dprint "Boop!"))))
(define (collide-pareneheses! level)
(let ((left-parenthes (level-left-parenthes level))
(right-parenthes (level-right-parenthes level)))
(if (equal? (parentheses-pos left-parenthes) (parentheses-pos right-parenthes))
(eval-parenthes
(append (parentheses-content left-parenthes)
(parentheses-content right-parenthes))))))
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;; Draw
(define (draw prev-time)
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(clear-rect context 0.0 0.0 game-width game-height)
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(set-fill-color! context "#140c1c")
(set-text-align! context "center")
(set-font! context "bold 24px monospace")
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(fill-text context "Hello, World! :)" *element-x* (/ game-height 2.0))
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(request-animation-frame draw-callback))
(define draw-callback (procedure->external draw))
(set-element-width! canvas (exact game-width))
(set-element-height! canvas (exact game-height))
(request-animation-frame draw-callback)
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;; Input
(define key:left "ArrowLeft")
(define key:right "ArrowRight")
(define (on-key-down event)
(let ((key (keyboard-event-code event)))
(cond
((string=? key key:left)
(dprint "key:" key)
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(collide-gelement! (- (car (parentheses-pos (level-left-parenthes *level*))) 1) (cdr (parentheses-pos (level-left-parenthes *level*))) (level-left-parenthes *level*))
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(set! *element-x* (- *element-x* 10)))
((string=? key key:right)
(dprint "key:" key)
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(set! *element-x* (+ *element-x* 10))
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(collide-gelement! (+ (car (parentheses-pos (level-left-parenthes *level*))) 1) (cdr (parentheses-pos (level-left-parenthes *level*))) (level-left-parenthes *level*))
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))))
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(add-event-listener! (current-document) "keydown"
(procedure->external on-key-down))