[feat] record type and base game logic
This commit is contained in:
parent
1a91a937ca
commit
f06e510505
1 changed files with 81 additions and 41 deletions
122
game.scm
122
game.scm
|
@ -20,6 +20,84 @@
|
|||
|
||||
(define *element-x* (/ game-width 2.0))
|
||||
|
||||
(define-record-type <gelement-type>
|
||||
(make-gelement-type interact? image)
|
||||
gelement-type?
|
||||
(interact? gelement-interact?)
|
||||
(image gelement-type-iamge))
|
||||
|
||||
(define-record-type <gelement>
|
||||
(make-gelement type content)
|
||||
gelement?
|
||||
(type gelement-type)
|
||||
(content gelement-content set-gelement-content!))
|
||||
|
||||
(define-record-type <parentheses>
|
||||
(make-parentheses type pos content)
|
||||
parentheses?
|
||||
(type parentheses-type)
|
||||
(pos parentheses-pos set-parentheses-pos!)
|
||||
(content parentheses-content set-parentheses-content!))
|
||||
|
||||
(define-record-type <level>
|
||||
(make-level grid left-parenthes right-parenthes)
|
||||
level?
|
||||
(grid level-grid set-level-grid!)
|
||||
(left-parenthes level-left-parenthes set-left-parenthes!)
|
||||
(right-parenthes level-right-parenthes set-right-parenthes!))
|
||||
|
||||
|
||||
(define wall (make-gelement (make-gelement-type #f "wall") '()))
|
||||
(define apple (make-gelement (make-gelement-type #t "apple") '(4 5)))
|
||||
(define air (make-gelement (make-gelement-type #t "air") '()))
|
||||
|
||||
(define left-parenthes (make-parentheses 'left (cons 0 0) '(+ 1 2 3)))
|
||||
(define right-parenthes (make-parentheses 'right (cons 1 1) '(+ 1 2 3)))
|
||||
|
||||
(define ppp (vector (vector apple apple apple apple wall)
|
||||
(vector wall wall wall wall wall)
|
||||
(vector apple wall wall wall wall)
|
||||
(vector wall #nil wall wall wall)
|
||||
(vector wall wall wall wall wall)))
|
||||
|
||||
(define *level* (make-level ppp left-parenthes right-parenthes))
|
||||
|
||||
(define (set-grid! x y val)
|
||||
(vector-set! (vector-ref (level-grid *level*) y) x val))
|
||||
|
||||
(define (funcall fun args)
|
||||
(cond ((equal? fun '+)
|
||||
(apply + args))
|
||||
((equal? fun 'string-append)
|
||||
(apply string-append args))))
|
||||
|
||||
(define (eval-parenthes content)
|
||||
(append '()
|
||||
(funcall (car content)
|
||||
(cdr content))))
|
||||
|
||||
(define (collide-gelement! x y parenthes)
|
||||
(dprint "x" x)
|
||||
(dprint "y" y)
|
||||
(let ((e (vector-ref (vector-ref (level-grid *level*) y) x)))
|
||||
(dprint "content" (parentheses-content parenthes))
|
||||
(if (gelement-interact? (gelement-type e))
|
||||
(begin
|
||||
(dprint "Move!")
|
||||
(set-grid! x y air)
|
||||
(set-parentheses-pos! parenthes (cons x y))
|
||||
(set-parentheses-content! parenthes (append (parentheses-content parenthes) (gelement-content e)))
|
||||
(dprint "after-content" (parentheses-content parenthes))
|
||||
(dprint "grid" (level-grid *level*)))
|
||||
(dprint "Boop!"))))
|
||||
|
||||
(define (collide-pareneheses! level)
|
||||
(let ((left-parenthes (level-left-parenthes level))
|
||||
(right-parenthes (level-right-parenthes level)))
|
||||
(if (equal? (parentheses-pos left-parenthes) (parentheses-pos right-parenthes))
|
||||
(eval-parenthes
|
||||
(append (parentheses-content left-parenthes)
|
||||
(parentheses-content right-parenthes))))))
|
||||
;; Draw
|
||||
(define (draw prev-time)
|
||||
(clear-rect context 0.0 0.0 game-width game-height)
|
||||
|
@ -35,9 +113,6 @@
|
|||
|
||||
(request-animation-frame draw-callback)
|
||||
|
||||
(dprint "game-height" game-height)
|
||||
(console-log canvas)
|
||||
|
||||
;; Input
|
||||
(define key:left "ArrowLeft")
|
||||
(define key:right "ArrowRight")
|
||||
|
@ -50,44 +125,9 @@
|
|||
(set! *element-x* (- *element-x* 10)))
|
||||
((string=? key key:right)
|
||||
(dprint "key:" key)
|
||||
(set! *element-x* (+ *element-x* 10))))))
|
||||
(set! *element-x* (+ *element-x* 10))
|
||||
(collide-gelement! (+ 1 (car (parentheses-pos (level-left-parenthes *level*)))) (cdr (parentheses-pos (level-left-parenthes *level*))) (level-left-parenthes *level*))
|
||||
))))
|
||||
|
||||
(add-event-listener! (current-document) "keydown"
|
||||
(procedure->external on-key-down))
|
||||
|
||||
|
||||
(define-record-type <gelement-type>
|
||||
(make-gelement-type interact? image)
|
||||
gelement-type?
|
||||
(interact? gelement-interact?)
|
||||
(image gelement-type-iamge))
|
||||
|
||||
(define-record-type <gelement>
|
||||
(make-gelement type content)
|
||||
gelement?
|
||||
(type gelement-type)
|
||||
(content gelement-content set-gelement-content!))
|
||||
|
||||
(define wall (make-gelement (make-gelement-type #f "wall") #nil))
|
||||
(define apple (make-gelement (make-gelement-type #t "apple") #nil))
|
||||
|
||||
(define ppp (vector (vector apple wall wall apple wall)
|
||||
(vector wall wall wall wall wall)
|
||||
(vector apple wall wall wall wall)
|
||||
(vector wall wall wall wall wall)
|
||||
(vector wall wall wall wall wall)))
|
||||
|
||||
(define (collide-gelement! x y)
|
||||
(let ((e (vector-ref (vector-ref ppp x) y)))
|
||||
(if (gelement-interact? (gelement-type e))
|
||||
(begin (display "True")
|
||||
(newline)
|
||||
(display (gelement-type-iamge (gelement-type e))))
|
||||
(display "False"))))
|
||||
|
||||
(define (funcall fun args)
|
||||
(cond ((equal? fun '+)
|
||||
(apply + args))
|
||||
((equal? fun 'string-append)
|
||||
(apply string-append args))
|
||||
))
|
||||
|
|
Loading…
Reference in a new issue