is-you/game.scm

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(import (scheme base)
(scheme inexact)
(hoot ffi)
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(hoot debug)
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(dom canvas)
(dom document)
(dom element)
(dom event)
(dom image)
(dom media)
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(dom window)
(console))
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(define game-width 640.0)
(define game-height 480.0)
(define canvas (get-element-by-id "canvas"))
(define context (get-context canvas "2d"))
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(define *element-x* (/ game-width 2.0))
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;; Draw
(define (draw prev-time)
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(clear-rect context 0.0 0.0 game-width game-height)
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(set-fill-color! context "#140c1c")
(set-text-align! context "center")
(set-font! context "bold 24px monospace")
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(fill-text context "Hello, World! :)" *element-x* (/ game-height 2.0))
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(request-animation-frame draw-callback))
(define draw-callback (procedure->external draw))
(set-element-width! canvas (exact game-width))
(set-element-height! canvas (exact game-height))
(request-animation-frame draw-callback)
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(dprint "game-height" game-height)
(console-log canvas)
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;; Input
(define key:left "ArrowLeft")
(define key:right "ArrowRight")
(define (on-key-down event)
(let ((key (keyboard-event-code event)))
(cond
((string=? key key:left)
(dprint "key:" key)
(set! *element-x* (- *element-x* 10)))
((string=? key key:right)
(dprint "key:" key)
(set! *element-x* (+ *element-x* 10))))))
(add-event-listener! (current-document) "keydown"
(procedure->external on-key-down))