No description
| gdscript/src | ||
| logic | ||
| screenshots | ||
| src | ||
| .gitignore | ||
| ball.png | ||
| ball.png.import | ||
| icon.webp | ||
| icon.webp.import | ||
| paddle.png | ||
| paddle.png.import | ||
| pong.tscn | ||
| project.godot | ||
| README.md | ||
| separator.png | ||
| separator.png.import | ||
Pong with Clojure
Language: Clojure
Install Clojure
See clojure docs.
Install Transpiler
git clone https://codeberg.org/southfox/kalai.git
cd kalai
git checkout 8eb6c6e9ea9288f21c08064647ffbbfc56dda6ba
# install project deps
clj -P
# invoke the tool
clojure -M -m kalai.exec.main --verbose --src-dir path/to/clj-godot-pong/src --transpile-dir path/to/clj-godot-pong --watch
Pong with GDScript
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: GDScript
Renderer: Compatibility
Note: There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
How does it work?
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.
