[feat] add guard clauses
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1 changed files with 15 additions and 11 deletions
26
game.scm
26
game.scm
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@ -79,17 +79,21 @@
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(define (collide-gelement! x y parenthes)
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(dprint "x" x)
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(dprint "y" y)
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(let ((e (vector-ref (vector-ref (level-grid *level*) y) x)))
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(dprint "content" (parentheses-content parenthes))
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(if (gelement-interact? (gelement-type e))
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(begin
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(dprint "Move!")
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(set-grid! x y air)
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(set-parentheses-pos! parenthes (cons x y))
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(set-parentheses-content! parenthes (append (parentheses-content parenthes) (gelement-content e)))
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(dprint "after-content" (parentheses-content parenthes))
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(dprint "grid" (level-grid *level*)))
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(dprint "Boop!"))))
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(if (and (>= x 0) (>= y 0))
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(let ((e (vector-ref (vector-ref (level-grid *level*) y) x))
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(len (vector-length (level-grid *level*))))
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(dprint "content" (parentheses-content parenthes))
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(dprint "par pos" (parentheses-pos parenthes))
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(if (and (<= x len) (<= y len))
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(if (gelement-interact? (gelement-type e))
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(begin
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(dprint "Move!")
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(set-grid! x y air)
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(set-parentheses-pos! parenthes (cons x y))
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(set-parentheses-content! parenthes (append (parentheses-content parenthes) (gelement-content e)))
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(dprint "after-content" (parentheses-content parenthes)))
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(dprint "Boop!"))))
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(dprint "Boop!")))
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(define (collide-pareneheses! level)
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(let ((left-parenthes (level-left-parenthes level))
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