;;; Copyright (C) 2024 David Thompson ;;; ;;; Licensed under the Apache License, Version 2.0 (the "License"); ;;; you may not use this file except in compliance with the License. ;;; You may obtain a copy of the License at ;;; ;;; http://www.apache.org/licenses/LICENSE-2.0 ;;; ;;; Unless required by applicable law or agreed to in writing, software ;;; distributed under the License is distributed on an "AS IS" BASIS, ;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ;;; See the License for the specific language governing permissions and ;;; limitations under the License. ;;; Commentary: ;;; ;;; Rectangle data type. ;;; ;;; Code: (define-module (math rect) #:use-module (rnrs bytevectors) #:use-module (srfi srfi-9) #:export (make-rect rect? rect-x rect-y rect-width rect-height set-rect-x! set-rect-y! set-rect-width! set-rect-height! rect-intersects? rect-clip)) ;; For speed, a rect is a wrapper around a bytevector so that we can ;; use unboxed floats. (define-record-type (%make-rect bv) rect? (bv rect-bv)) (define f64-ref bytevector-ieee-double-native-ref) (define f64-set! bytevector-ieee-double-native-set!) (define (make-rect x y w h) (let ((bv (make-bytevector (* 8 4)))) (f64-set! bv 0 x) (f64-set! bv 8 y) (f64-set! bv 16 w) (f64-set! bv 24 h) (%make-rect bv))) (define (rect-x r) (f64-ref (rect-bv r) 0)) (define (rect-y r) (f64-ref (rect-bv r) 8)) (define (rect-width r) (f64-ref (rect-bv r) 16)) (define (rect-height r) (f64-ref (rect-bv r) 24)) (define (set-rect-x! r x) (f64-set! (rect-bv r) 0 x)) (define (set-rect-y! r y) (f64-set! (rect-bv r) 8 y)) (define (set-rect-width! r width) (f64-set! (rect-bv r) 16 width)) (define (set-rect-height! r height) (f64-set! (rect-bv r) 24 height)) (define (rect-intersects? a b) (and (< (rect-x a) (+ (rect-x b) (rect-width b))) (< (rect-y a) (+ (rect-y b) (rect-height b))) (> (+ (rect-x a) (rect-width a)) (rect-x b)) (> (+ (rect-y a) (rect-height a)) (rect-y b)))) (define (rect-clip a b) (let* ((x1 (max (rect-x a) (rect-x b))) (x2 (min (+ (rect-x a) (rect-width a)) (+ (rect-x b) (rect-width b)))) (y1 (max (rect-y a) (rect-y b))) (y2 (min (+ (rect-y a) (rect-height a)) (+ (rect-y b) (rect-height b))))) (make-rect x1 y1 (- x2 x1) (- y2 y1))))