gnu: Add cl-colony and remove obsolete cl-virality.

The Virality game engine is no longer maintained and developed. The successor
of the Virality project is Colony.

* gnu/packages/lisp-xyz.scm (cl-colony, ecl-colony, sbcl-colony): New
variables.
Remove sbcl-virality and cl-virality variables.

Change-Id: Ib52c12fad265a9dcf92d5df7bdecf9fd7a481c2f
This commit is contained in:
jgart 2025-01-11 21:42:22 -06:00
parent f8d145f139
commit cf6783ed65
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@ -31861,24 +31861,24 @@ (define-public cl-vgplot
(define-public ecl-vgplot
(sbcl-package->ecl-package sbcl-vgplot))
(define-public sbcl-virality
(let ((commit "cdc19cca9b028f0c30d14ed8b3e51359dd46069a")
(revision "1"))
(define-public sbcl-colony
(let ((commit "54d020e80192e325311feffa1ecb00f02416541a")
(revision "0"))
(package
(name "sbcl-virality")
(version (git-version "0.3.0" revision commit))
(name "sbcl-colony")
(version (git-version "0.1.0" revision commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/bufferswap/ViralityEngine")
(url "https://github.com/colonyengine/colony")
(commit commit)))
(file-name (git-file-name "cl-virality" version))
(file-name (git-file-name "cl-colony" version))
(sha256
(base32 "1s25aapkqcr8fxi0i9wjw0n4jax7r4a9d9wflpr3sqz2vgrg2lz6"))))
(base32 "0wgjr2ss7j42pzx4vx9l9c82i7b1h6ph9b7gi4b1ipjv7bv0ncf5"))))
(build-system asdf-build-system/sbcl)
(arguments
`(#:asd-systems '("virality"
`(#:asd-systems '("colony"
"vorigin"
"vorigin.test"
"vshadow"
@ -31896,6 +31896,7 @@ (define-public sbcl-virality
delete-file
(find-files "."
"^xXx-SYSTEM-NAME-xXx\\.asd$")))))))
(native-inputs (list sbcl-parachute))
(inputs
(list sbcl-3b-bmfont
sbcl-babel
@ -31919,27 +31920,27 @@ (define-public sbcl-virality
sbcl-static-vectors
sbcl-trivial-features
sbcl-varjo))
(home-page "https://github.com/bufferswap/ViralityEngine")
(home-page "https://github.com/colonyengine/colony")
(synopsis "Component-based game engine written in Common Lisp")
(description
"Virality Engine provides a system and workflow that helps describe the
"Colony provides a system and workflow that helps describe the
elements needed to write 2D or 3D games. It was designed with several domain
specific languages that make it easier to describe, manipulate, and use assets
commonly found in game making. Such assets include (but are not limited to)
textures, materials, shader programs, and scene trees of actors that are
available for instantiation. Virality Engine also knows how to accept input
available for instantiation. Colony Engine also knows how to accept input
from keyboards and most joysticks and gamepads.
The component system is a hybrid model between an ECS and an object model. The
components are defined similar to CLOS defclass, and regular generic methods
can be used with them. Components are added to Actors which represent game
concepts like players, scenery, effects, etc. We define a component protocol
invoked by Virality Engine to move your components to the next state and
invoked by Colony Engine to move your components to the next state and
render them each frame.")
(license license:expat))))
(define-public cl-virality
(sbcl-package->cl-source-package sbcl-virality))
(define-public cl-colony
(sbcl-package->cl-source-package sbcl-colony))
(define-public sbcl-vom
(let ((commit "1aeafeb5b74c53741b79497e0ef4acf85c92ff24")