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gnu: Add cl-colony and remove obsolete cl-virality.
The Virality game engine is no longer maintained and developed. The successor of the Virality project is Colony. * gnu/packages/lisp-xyz.scm (cl-colony, ecl-colony, sbcl-colony): New variables. Remove sbcl-virality and cl-virality variables. Change-Id: Ib52c12fad265a9dcf92d5df7bdecf9fd7a481c2f
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1 changed files with 16 additions and 15 deletions
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@ -31861,24 +31861,24 @@ (define-public cl-vgplot
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(define-public ecl-vgplot
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(sbcl-package->ecl-package sbcl-vgplot))
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(define-public sbcl-virality
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(let ((commit "cdc19cca9b028f0c30d14ed8b3e51359dd46069a")
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(revision "1"))
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(define-public sbcl-colony
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(let ((commit "54d020e80192e325311feffa1ecb00f02416541a")
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(revision "0"))
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(package
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(name "sbcl-virality")
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(version (git-version "0.3.0" revision commit))
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(name "sbcl-colony")
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(version (git-version "0.1.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bufferswap/ViralityEngine")
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(url "https://github.com/colonyengine/colony")
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(commit commit)))
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(file-name (git-file-name "cl-virality" version))
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(file-name (git-file-name "cl-colony" version))
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(sha256
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(base32 "1s25aapkqcr8fxi0i9wjw0n4jax7r4a9d9wflpr3sqz2vgrg2lz6"))))
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(base32 "0wgjr2ss7j42pzx4vx9l9c82i7b1h6ph9b7gi4b1ipjv7bv0ncf5"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-systems '("virality"
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`(#:asd-systems '("colony"
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"vorigin"
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"vorigin.test"
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"vshadow"
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@ -31896,6 +31896,7 @@ (define-public sbcl-virality
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delete-file
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(find-files "."
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"^xXx-SYSTEM-NAME-xXx\\.asd$")))))))
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(native-inputs (list sbcl-parachute))
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(inputs
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(list sbcl-3b-bmfont
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sbcl-babel
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@ -31919,27 +31920,27 @@ (define-public sbcl-virality
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sbcl-static-vectors
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sbcl-trivial-features
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sbcl-varjo))
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(home-page "https://github.com/bufferswap/ViralityEngine")
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(home-page "https://github.com/colonyengine/colony")
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(synopsis "Component-based game engine written in Common Lisp")
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(description
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"Virality Engine provides a system and workflow that helps describe the
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"Colony provides a system and workflow that helps describe the
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elements needed to write 2D or 3D games. It was designed with several domain
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specific languages that make it easier to describe, manipulate, and use assets
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commonly found in game making. Such assets include (but are not limited to)
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textures, materials, shader programs, and scene trees of actors that are
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available for instantiation. Virality Engine also knows how to accept input
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available for instantiation. Colony Engine also knows how to accept input
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from keyboards and most joysticks and gamepads.
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The component system is a hybrid model between an ECS and an object model. The
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components are defined similar to CLOS defclass, and regular generic methods
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can be used with them. Components are added to Actors which represent game
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concepts like players, scenery, effects, etc. We define a component protocol
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invoked by Virality Engine to move your components to the next state and
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invoked by Colony Engine to move your components to the next state and
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render them each frame.")
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(license license:expat))))
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(define-public cl-virality
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(sbcl-package->cl-source-package sbcl-virality))
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(define-public cl-colony
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(sbcl-package->cl-source-package sbcl-colony))
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(define-public sbcl-vom
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(let ((commit "1aeafeb5b74c53741b79497e0ef4acf85c92ff24")
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