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gnu: Add python-pyxel.
* gnu/packages/game-development.scm (python-pyxel): New variable.
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@ -1484,6 +1484,57 @@ visual novels, while its Python scripting is enough for complex simulation
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games.")
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games.")
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(license license:expat)))
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(license license:expat)))
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(define-public python-pyxel
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(package
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(name "python-pyxel")
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(version "1.4.3")
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(source
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(origin
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(method git-fetch)
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(uri
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(git-reference
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(url "https://github.com/kitao/pyxel")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
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(modules '((guix build utils)))
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(snippet
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'(begin
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(delete-file-recursively "pyxel/core/bin")))))
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(build-system python-build-system)
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(arguments
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`(#:tests? #f ; "Tests" are actually example programs that never halt.
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'patch-build-files
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(lambda* (#:key inputs #:allow-other-keys)
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(substitute* "setup.py"
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(("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
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(if (string=? arch "linux")
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all
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"")))
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(substitute* "pyxel/core/Makefile"
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(("`sdl2-config")
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(string-append "`sdl2-config --prefix="
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(assoc-ref inputs "sdl2"))))))
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(add-before 'build 'prebuild
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(lambda _
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(invoke "make" "-C" "pyxel/core"))))))
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(inputs
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`(("gifsicle" ,gifsicle)
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("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
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(native-inputs
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`(("gcc" ,gcc-10))) ; for std::filesystem
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(home-page "https://github.com/kitao/pyxel")
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(synopsis "Retro game engine for Python")
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(description "Pyxel is a game engine inspired by retro gaming consoles.
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It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
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(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
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also comes with a built-in image and sound editor.")
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(license license:expat)))
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(define-public grafx2
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(define-public grafx2
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(package
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(package
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(name "grafx2")
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(name "grafx2")
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