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gnu: Add python-pybox2d.
* gnu/packages/game-development.scm (python-pybox2d): New variable. Change-Id: I1468a1f8cf5ce6170d643447001057eec02500fc
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@ -6,7 +6,7 @@
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016-2021, 2023 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2018, 2019, 2024 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
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;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
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@ -58,6 +58,7 @@ (define-module (gnu packages game-development)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system copy)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system pyproject)
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#:use-module (guix build-system python)
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#:use-module (guix build-system scons)
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#:use-module (gnu packages)
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@ -115,6 +116,7 @@ (define-module (gnu packages game-development)
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#:use-module (gnu packages sphinx)
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#:use-module (gnu packages sqlite)
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#:use-module (gnu packages stb)
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#:use-module (gnu packages swig)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages textutils)
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#:use-module (gnu packages tls)
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@ -453,6 +455,40 @@ (define-public nml
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files) into @file{.grf} and/or @file{.nfo} files.")
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(license license:gpl2+)))
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(define-public python-pybox2d
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(package
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(name "python-pybox2d")
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(version "2.3.10")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/pybox2d/pybox2d")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"0dha28yscr1lpyzy9ygqc01a8pyf7n9vavyxikqh469wr2zcacna"))))
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(build-system pyproject-build-system)
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(arguments
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(list
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;; It is not clear how to run the tests
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#:tests? #false
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#:phases
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'(modify-phases %standard-phases
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(add-before 'build 'build-ext
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(lambda _
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(invoke "python" "setup.py" "build_ext" "--inplace"))))))
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(native-inputs (list swig))
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(home-page "https://github.com/pybox2d/pybox2d")
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(synopsis "2D game physics for Python")
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(description
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"Pybox2d is a 2D physics library for your games and simple simulations.
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It's based on the Box2D library, written in C++. It supports several shape
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types (circle, polygon, thin line segments), and quite a few joint
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types (revolute, prismatic, wheel, etc.).")
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(license license:zlib)))
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(define-public python-sge
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(package
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(name "python-sge")
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