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gnu: Add dhewm3.
* gnu/packages/game-development.scm (dhewm3): New variable.
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@ -2315,3 +2315,44 @@ (define-public warsow-qfusion
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shooter video game. The engine is based on qfusion, the id Tech 2 derived
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game engine. id Tech 2 is the engine originally behind Quake 2.")
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(license license:gpl2+))))
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(define-public dhewm3
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(package
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(name "dhewm3")
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(version "1.5.0")
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(source (origin
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(method url-fetch)
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(uri (string-append
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"https://github.com/dhewm/dhewm3/releases/download/"
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version "/dhewm3-" version "-src.tar.xz"))
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(sha256
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(base32
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"0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
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(build-system cmake-build-system)
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(arguments
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`(#:tests? #f ; No tests.
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'change-to-build-dir
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(lambda _
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(chdir "neo")
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#t)))))
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(inputs
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`(("curl" ,curl)
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("libjpeg" ,libjpeg-turbo)
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("libogg" ,libogg)
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("libvorbis" ,libvorbis)
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("libx11" ,libx11)
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("openal" ,openal)
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("sdl2" ,sdl2)
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("zlib" ,zlib)))
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(home-page "https://dhewm3.org/")
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(synopsis "Port of the original Doom 3 engine")
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(description
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"@command{dhewm3} is a source port of the original Doom 3 engine (not
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Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
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version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
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sound effects on all operating systems and hardware (via OpenAL Softs EFX
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support), has much better support for widescreen resolutions and has 64bit
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support.")
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(license license:gpl3)))
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